I am a hacker in the dark of a very cold night

path :/var/www/html/vorne.webheaydemo.com

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.editorconfig276 KBMarch 05 2024 07:12:340666
.env1385 KBMay 24 2024 16:43:550666
.env.example1088 KBMarch 05 2024 07:12:340666
.gitattributes190 KBMarch 05 2024 07:12:340666
.gitignore245 KBMarch 05 2024 07:12:340666
.htaccess947 KBJuly 04 2023 21:25:080664
.rnd1024 KBMarch 13 2024 04:51:140666
README.md472 KBMarch 22 2024 10:35:000666
app-March 05 2024 07:12:340777
artisan1739 KBMarch 05 2024 07:12:340666
bootstrap-March 05 2024 07:12:340777
composer.json2829 KBMay 13 2024 12:10:040666
composer.lock417205 KBMarch 19 2024 12:13:140666
config-July 03 2025 02:53:360777
database-March 05 2024 07:12:340777
index.php1816 KBMay 13 2024 10:32:360666
lang-May 13 2024 14:53:260777
manifest.json913 KBMay 14 2024 03:57:260664
package.json398 KBMarch 05 2024 07:12:340666
phpunit.xml1206 KBMarch 05 2024 07:12:340666
public-July 03 2025 02:37:200777
resources-May 13 2024 12:09:360777
routes-March 05 2024 07:12:340777
service-worker.js924 KBMarch 05 2024 07:12:340666
storage-March 05 2024 10:03:520777
symlink.php218 KBMarch 05 2024 07:12:340666
tests-March 05 2024 07:12:340777
vendor-March 19 2024 12:13:140777
vite.config.js326 KBMarch 05 2024 07:12:340666
= 0.5; otherwise, behaves as for DOWN. * Note that this is the rounding mode commonly taught at school. */ public const HALF_UP = 5; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down. * * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN. */ public const HALF_DOWN = 6; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity. * * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN. */ public const HALF_CEILING = 7; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity. * * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP. */ public const HALF_FLOOR = 8; /** * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor. * * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd; * behaves as for HALF_DOWN if it's even. * * Note that this is the rounding mode that statistically minimizes * cumulative error when applied repeatedly over a sequence of calculations. * It is sometimes known as "Banker's rounding", and is chiefly used in the USA. */ public const HALF_EVEN = 9; }